Tag: apps

Snapchat Spat-Back Facebook’s $3 Billion Offer While Youth Markets Remain Key Asset

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Facebook’s clearly losing its cool, and as we’ve revealed in our Fall Youth Culture Study 2013, there are other social networks that are taking over what was once considered insurmountable. With the recent news that Snapchat refused a $3 billion offer from Facebook, it’s making Facebook look even more like a MySpace. Even though Facebook […]

Fashion X Technology: Gant’s Digital Showroom at Project; Fashism’s App for Crowdsourced Looks; Social Retail Trends with Wheretoget.It for Diehard Shoppers

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The future of the business of fashion is re-shaping quickly and it’s often youth culture markets that adapt the fastest. Here’s the latest round-up of things to keep on your radar.

Youth Culture X Smart Phone-The Future of Mobile Strategies

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Fresh data from Label Networks’ Spring Youth Culture Study 2011 reveals what’s re-shaping mobile strategies and how best to reach today’s new target market.

The Mobile Platform Wars and What You Should Know When It Comes to Youth Culture

The mobile app market is clearly the future, but for those working in youth culture, there are many things to consider when creating your mobile business strategies.

Youth Culture Mobile Install Base, Size of Market, Growth Trends

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Correlating with the Mobile Apps story, fresh data as a sneak preview of our upcoming Summer Study–Digital Lifestyle of Youth Culture 2010.

Connecting with Chinese Youth Culture -The Creative Crossover

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Social currency and where the creative cultural crossovers occur among China’s youth can provide a profound lesson in what works in reaching generationally tech-savvy youth, including how North American brands can tap into the world’s largest youth culture market.

Label Networks Launches First iPhone App for Global Youth Culture Intelligence, Plus New Technical Division Mobile Culture Lab

Now you can get Label Networks on your iPhone. Mobile Culture Lab also builds on Label Networks’ services to include building creative custom iPhone applications for clients.

%u201CI’m Not a Gamer, I Just Play Guitar Hero” -How the New Demo of Gamers Are Changing the Industry and What the Big Publishers Are Doing to Tap New Crossover Markets

There’s a new, growing youth demo that’s adopting a different sort of gaming culture into their so-called virtual lifestyles, changing up the landscape of the industry itself and introducing new crossover opps for non-endemic brands.

Why China’s Social Networks Make Money and Ours Don’t -Taking a Look at Youth Usability Preferences

In China, top social networks make money -we’re talking billions. And no, it’s not all through ads. Label Networks explains how, plus why you should know the leading social networks among youth culture.