Youth culture lifestyle choices provide forecasts for effective brand strategies across the board -from entertainment and news, to fashion, technology, music, sports, and choices in living.
Strike a faux-rocker pose with your avatar and create your own $69 figurine. This along with fake band merch now available to add to the interactive entertainment of RockBand 2.
With topics ranging from the Cult of Gaming, Cult of Transportation, Cult of Fashion Collaboration, and Cult of Crafts, this was a must-attend event for anyone working in the industries of pop (cult)ure. Part 1.
E3 Expo brings the world of video gaming together with introductions to top new titles, entertainment platforms, and industry expert press conferences. Label Networks delivers what went down, plus fresh data on who%uFFFDs gaming most frequently and who%uFFFDs dropping off.
Label Networks’ Digital Youth Culture Lifestyle Report reveals many things when it comes to 13-25-year-olds’ preferences and trends in new media, technology, and communication patterns, but also based on electronics, where things are headed within the changing face of entertainment.
Fresh results from Label Networks’ Fall Study 2008 reveal where the technology gap is headed and how this is redefining markets in North America, Europe, Japan, and China.
Fresh results from Label Networks' Fall Youth Culture Study 2008 indicate automotive changes among youth culture continue to carve out new trends and ideas that for some reason the auto industry (and corresponding agencies) simply don't get.