Tag: mobile

Rise of Mobile Fashion Gaming Brings Avatar Design and Virtual Currency to the Forefront

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The rise of mobile gaming via fashion styling of virtual avatars has flipped the script for the fashion industry and provided a growing cross-over platform for tech, video gaming, mobile phone culture, and fashion. The latest in this space is Rachel Zoe’s social gaming company called Crowdstar which is launching a mobile fashion game called […]

The Future Consumers Report: Mobile Phones, Spending Patterns, Electronics, Technology—Why Youth Culture is Leading the Charge

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The Digital Lifestyle With the Consumer Electronics Show (CES) going on now, from January 8-11, 2013 in Las Vegas, for our first Future Consumers Report for 2013, we take a deeper look at our data for where things are headed in electronics, mobile devices, technology, and spending patterns and how this future generation is influencing […]

Best of 2012! Label Networks Presents the Top 10 Profile Reports on Global Youth Culture

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Happy Holidays! As we take a look back at 2012, we’ve combed through the most popular Profile Reports that readers and subscribers gravitated to the most. Profile Reports keep industry leaders in youth culture up to speed with a variety of timely topics, insights, data, street photography, analysis, and future forecasting. This is where we […]

New Trends in Youth Culture’s Digital Lifestyle, Plus Top Preferred Electronics and How This Effects Spending, Communication, Wearable Fashion

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Youth culture today is generationally at ease with computers, touchscreens, smart phones, video cameras, social networks, and gaming platforms.  They are so entrenched in internet technology and new ways of social engagement, that they have a different thought process toward fashion, music, sports, spending, and communication patterns. Interestingly, while there’s significant hype on Apple’s iPad […]

Fall Youth Culture Study Reveals New Spending Patterns, Inspired DIY Trends and Market Opportunities, Plus Sustainability Trends, Fashion, Sneaker Culture, Action Sports, More

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Fresh research and analysis released today from Label Networks’ 13th Fall Youth Culture Study reveals where shifts in the youth marketplace and various declines have also created new opportunities across a range of industries, such as fashion, technology, sports, electronics, music, entertainment, non-profits, sustainability issues, among others, based on new consumer insights among 13-25-year-olds across […]

Video Gaming Round-up: The Art of Video Games; Rise of Mobile Phone Gaming; Games for Change Winners; The Guild Season 6 Launch with Cewebrity Felicia Day

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The Art of Video Games Exhibition launches on a 10-city nationwide tour this month of October and ending in January, 2013. The exhibition is one of the most comprehensive video gaming shows ever created, featuring 40 years of the evolution of video games as an artistic medium. The show, which started at the Smithsonian in […]

Mobile Retail: How this Game-Changer Is Driven by Youth Culture and Effects on the Future

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One of the most popular sections within Label Networks’ presentations on Global Youth Culture often stem around disruptive technologies and the differences in patterns between how young people utilize various electronic devices vs. other generations.  For example, based on their DIY sensibilities, often what may have been created for a specific purpose is modified and […]

Japan Youth Culture: After-Effects on Fashion, Technology, and the Re-Invention of a New Type of Consumerism

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Re-examining the affects of the devastation in Japan, as the country copes, a new DIY generation emerges indicating fresh trends from new sources across the board.

Fashion X Technology: Gant’s Digital Showroom at Project; Fashism’s App for Crowdsourced Looks; Social Retail Trends with Wheretoget.It for Diehard Shoppers

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The future of the business of fashion is re-shaping quickly and it’s often youth culture markets that adapt the fastest. Here’s the latest round-up of things to keep on your radar.